dantuta.blogg.se

Mount and blade warband business
Mount and blade warband business













mount and blade warband business

The game currently runs a 8.7/10 user score on and was praised by PC Advisor as “the first, great medieval role-playing game." Mount & Blade II: Bannerlord is currently under development, although the publisher is still unknown. One such game is Mount & Blade, a medieval action role-playing game that has spawned a sequel, Mount & Blade: Warband, and a standalone expansion, Mount & Blade: With Fire & Sword. A low average income also hasn't held back many young Turks, who flock to the country's 22,000 internet cafés, which usually come plush with the latest and most popular games for its clientele to enjoy.Īnd on the other side, Turkey is home to a growing video game developer market, with a number of titles having managed to gain significant international followings. When considering that 15.2% of gamers in Turkey also play across all mediums-TV/console, PC, smartphone/tablet, and handheld consoles-compared to just 10.9% in Russia and 10.7% in Poland, it's clear that there is a significant community of dedicated gamers in the country. And it is this demographic that is particularly popular for developers, keen to encourage a generation of consistent high spenders, or “whales,” within the MMO market, a segment that often charges a subscription fee and can also gleam more cash from its users via in-game micro transactions. Massive multiplayer online (MMO) games are particularly popular in Turkey, with 13 million gamers opting for the kind of escapism only these often meticulously sculpted worlds can bring. Looking further at the details, 20.7 million play social/casual games, with 15.7 million engaged in PC gaming and 13.2 million gaming on consoles. Of those, 61% spend money on or in games. In late 2013, it also estimated that there are 22.5 million Turkish gamers aged between 16 and 50.

mount and blade warband business

Globally forecast to be worth $111 billion by end-2015, it's easy to see why video games are popular in Turkey.īack in 2012, research conducted by Newzoo suggested that spending on video games in Turkey stands at around $500 million yearly. High PC ownership and internet penetration, coupled with a large, young population, mean video games are a common pastime in Turkey. The Turkish video gaming market continues to expand, while a growing list of its IP is making a splash with fans around the world.















Mount and blade warband business